Phil Simborg (Green) vs. GGRaccoon (White) 5 point Match |
Game analysis by the best backgammon players in the world playing against a computer program. Statistics by snowie and analysis by Nack Ballard, Jake Jacobs, Tim Mabbe and Phil Simborg.
| Match to 5. Score Green-White: 4-1 |
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| Pip: 144 | ||
| Game 1 5 point match Green-White: Score 4-1 |
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| Pip: 154 | ||
| # | Ply | Move | Equity | |
| 1 | R | 23/21 7/3 | -0.412 | |
| 0.2% 6.7% 40.3% 59.7% 10.3% 0.3% | ||||
| 95% confidence interval: - money cubeless eq.: -0.230 ±0.010. Rollout settings: Full rollout, 1296 games (equiv. 60887 games), played 3-ply (fast), random seed, with race database. |
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| 2 | R | 8/6 7/3 | -0.506 (-0.094) | |
| 0.2% 7.4% 38.4% 61.6% 12.9% 0.4% | ||||
| 95% confidence interval: - money cubeless eq.: -0.290 ±0.010. Rollout settings: Full rollout, 1296 games (equiv. 54630 games), played 3-ply (fast), random seed, with race database. |
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| 3 | R | 13/7 | -0.532 (-0.120) | |
| 0.4% 7.7% 37.8% 62.2% 13.6% 0.5% | ||||
| 95% confidence interval: - money cubeless eq.: -0.305 ±0.011. Rollout settings: Full rollout, 1296 games (equiv. 47685 games), played 3-ply (fast), random seed, with race database. |
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| 4 | R | 23/21 6/2 | -0.538 (-0.126) | |
| 0.3% 6.9% 37.5% 62.5% 13.5% 0.4% | ||||
| 95% confidence interval: - money cubeless eq.: -0.318 ±0.011. Rollout settings: Full rollout, 1296 games (equiv. 50531 games), played 3-ply (fast), random seed, with race database. |
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A Special Backgammon Lesson |
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This positon arose in a 5-point match between Chicago player Phil Simborg and GGRaccoon (a computer player). Phil Emailed Tim Mabee with the position and the problem he faced. Both Phil and Tim are accomplished touranment backgammon players, but not of expert class. They traded emails about the position. and eventually Nack Ballard and Jake Jacobs got involved in the discussion. Jake is "only" ranked in the top 15 in the world, while Nack is the consensus #1 consensus player in the world. To give context to the position, I have included Phil and Tim's original emails, which include some good-natured barbs. What is most interesting, by far, are Nack and Jake's comments at the end. It truly is a rare treat to get this kind of insight into the game of backgammon. We are all eagerly awaiting Nack's first book, scheduled to be published later this year. Nack Ballard's analysis of this positionIn mutual holding games, the order of the day is not to get hit outside. The object is to hit your opponent outside. Failing an outside hit on either side, the first player to roll a big doublets will have the advantage. (If it is the player who is already leading, it may be a decisive advantage. If it is the player who is trailing, it may be only a small advantage.) By the same token, in mutual holding games, priming points are reduced in value because builders cannot be as easily positioned (without leaving a direct shot) to make the remaining priming points (in this case the 5pt) and a full prime cannot be made. Moreover, if you look closely, after 13/7, Black cannot use all his spares in front of White anyway. There are three builders (8pt 8pt 6pt) aiming at one point (the 5pt), a direct consequence of having "wastefully" used a midpoint builder to make the 7pt (the job of one of the 8pt spares). In short, putting a dilly builder on the 3pt is not nearly as bad as it would be if the 4pt were vacant. Jake Jacobs then weighed in with his reviewA couple of points (besides the gammon issue) ... |



















